There are many diverse and interesting Sessions at IndieCade 2019.
Thursday[ | ]
Courtyard[ | ]
- Welcome! - Run by the Alumni Association
Room 204[ | ]
- The Amazing Soaring Delights and Often Unforgiving Realities of Running a Small Game Development Studio
- Building Your Community While Building Your Game
- Marketing and Community Building - Hosted by Gamepedia / Fandom
- Hardware is Hard
- Innovating in AR
- What is an Influencer Strategy and Finding the Right Strategy for Your Game
Room 205[ | ]
- Kickstarter Mentoring - Hosted by IndieCade Alumni
- Creativity from Activisim: From Black Cyberfeminism to Localism and Protest
- PR - Why you Need it, How to DIY, and What to Look Out for and Look for When Hiring an Agency
- So you Want to Start a Game Company? Business Formation, IP Strategy, and Game Contracts
Room 213[ | ]
- VR Networking Chat - Hosted by Oculus and IndieCade Alumni
- Drop-in VR Help / Meet & Greet (Oculus Help Desk)
Room 216[ | ]
- Kickstarter Networking Chat - Hosted by Kickstarter and IndieCade Alumni
- Side Gigs for Game Devs - Networking Chat
- Is Academia For Me? - Networking Chat
- Being an Ally - Networking Chat
- Drop-in Mingle and Networking Chat - run by Alumni Association
Friday[ | ]
Room 204[ | ]
- University Game Show co-hosted by HEVGA
- Playful Wearables
Room 216[ | ]
- Indie Esports Networking Chat
- Game Dev Students Networking Chat
- Character and Costume Design - From Mind's Eye to Screen to Convention Floor
Courtyard[ | ]
- What Matters to You in Indie Games Today? [Unconference]
- IndieCade Awards Ceremony
Saturday[ | ]
Room 202[ | ]
- [Educator Summit] Are your kids paper prototyping? What you need to know to keep them safe
- [Educator Summit] How to Build a Healthy, Happy Game: Simple Production Methods That Work
Room 203[ | ]
- [Educator Summit] RPG4SEL: Using Roleplay Games to Develop Social-Emotional Learning
- [Educator Summit] Learning Should be Fun!
- [Educator Summit] Games Are Not Magic! Strategies for Deepend Learning in the Gamified Classroom
- [Educator Summit] Gamified Design
Theater[ | ]
- Playing With Sound: Games That Generate Music
- Indie Histories: Handmade Pixels and the IndieCade Book
- [Keynote] Failing Better: A Peek into Failure-Positive Creativity
- [Keynote] Participant Agency in Immersive Experiences: Playing the Accessible Unknown
- What Sucks About Escape Rooms (And How We're Going to Fix Them)
- [Keynote] Killer Queen, Catan, and The Sopranos