IndieCade Wiki

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IndieCade Wiki
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There are many diverse and interesting Sessions at IndieCade 2019.

Thursday[ | ]

Courtyard[ | ]

  • Welcome! - Run by the Alumni Association

Room 204[ | ]

  • The Amazing Soaring Delights and Often Unforgiving Realities of Running a Small Game Development Studio
  • Building Your Community While Building Your Game
  • Marketing and Community Building - Hosted by Gamepedia / Fandom
  • Hardware is Hard
  • Innovating in AR
  • What is an Influencer Strategy and Finding the Right Strategy for Your Game

Room 205[ | ]

  • Kickstarter Mentoring - Hosted by IndieCade Alumni
  • Creativity from Activisim: From Black Cyberfeminism to Localism and Protest
  • PR - Why you Need it, How to DIY, and What to Look Out for and Look for When Hiring an Agency
  • So you Want to Start a Game Company? Business Formation, IP Strategy, and Game Contracts

Room 213[ | ]

  • VR Networking Chat - Hosted by Oculus and IndieCade Alumni
  • Drop-in VR Help / Meet & Greet (Oculus Help Desk)

Room 216[ | ]

  • Kickstarter Networking Chat - Hosted by Kickstarter and IndieCade Alumni
  • Side Gigs for Game Devs - Networking Chat
  • Is Academia For Me? - Networking Chat
  • Being an Ally - Networking Chat
  • Drop-in Mingle and Networking Chat - run by Alumni Association

Friday[ | ]

Room 204[ | ]

  • University Game Show co-hosted by HEVGA
  • Playful Wearables

Room 216[ | ]

  • Indie Esports Networking Chat
  • Game Dev Students Networking Chat
  • Character and Costume Design - From Mind's Eye to Screen to Convention Floor

Courtyard[ | ]

  • What Matters to You in Indie Games Today? [Unconference]
  • IndieCade Awards Ceremony

Saturday[ | ]

Room 202[ | ]

  • [Educator Summit] Are your kids paper prototyping? What you need to know to keep them safe
  • [Educator Summit] How to Build a Healthy, Happy Game: Simple Production Methods That Work

Room 203[ | ]

  • [Educator Summit] RPG4SEL: Using Roleplay Games to Develop Social-Emotional Learning
  • [Educator Summit] Learning Should be Fun!
  • [Educator Summit] Games Are Not Magic! Strategies for Deepend Learning in the Gamified Classroom
  • [Educator Summit] Gamified Design

Theater[ | ]

  • Playing With Sound: Games That Generate Music
  • Indie Histories: Handmade Pixels and the IndieCade Book
  • [Keynote] Failing Better: A Peek into Failure-Positive Creativity
  • [Keynote] Participant Agency in Immersive Experiences: Playing the Accessible Unknown
  • What Sucks About Escape Rooms (And How We're Going to Fix Them)
  • [Keynote] Killer Queen, Catan, and The Sopranos
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